A downloadable time loop
Have you ever wondered what it'd be like to live in a time loop, like in the film Groundhog Day? With TOO O'CLOCK, you and your friends can create your own time loop journey! Introducing a new twist on the classic NDNM/BOB token system, explore your odd situation to grow as a p--
Have you ever wanted to create your own high-octane time loop adventure, like in the films Boss Level or Source Code? With TOO O'CLOCK, now you can! Round up some friends and some coins for some clue-hunting, past-deciphering action! A multilayered NDNM-token system adds strateg--
Have you ever seen in a story where a character trapped in a time loop uses their infinite redos to their advantage, to (re-re-re-)try achieving a goal with another character? TOO O'CLOCK is made specifically to model those scenes! You and a friend toss and collect coins to disco--
Have you ever seen a sitcom or cartoon bottle episode where all its wacky hijinks are based on the main character being trapped in a time loop? TOO O'CLOCK is made specifically to model those episodes! You and a friend toss coins to shape your show's antics around the weekly aeso--
Have you ever been stuck repeating time, trapped for what feels like a trillion seconds, echoing your experience over and over until every detail is etched into your skull and eroded again by its endless tides? I have. That's why I wrote TOO O'CLOCK; part memoir, part warning.
is all of these games, and more. Each cycle is the same game — in theory. But when you are trapped in a recursive loops of loops, splitting off into countless branchings of yourself, each given a different life but the same urge to write the same game... how similar will those games actually become?
The results, available here, may surprise you. They sure surprise me... every one of me.
Every two weeks, a new cycle spawns. Every two weeks, I bring a new game, a game which is always the same game: Too O'Clock. But they're never actually the same game, because I'm never the same person.
the past is the future
Every two weeks, there is another cycle — and with it, a new iteration of what Too O'Clock is, was, could be, will be, added to the others in an ongoing and expanding anthology. You can get 2 two-page games for the ludicrously low price of $2.22... but by paying full price, you gain access to everything in that anthology, including every upcoming cycle. And I can tell you right now, there will be SEVERAL more cycles.
(Content warning: Different cycles may feature themes of repeated death, isolation, grief, coercion, loss of control, and other darker results of removing forward causality from one's life.)
art-free = cost-free
The "demo" below contains ALL the cycles as full text-only versions of each game. Feel free to get a taste of the content before paying. Each cycle's ZIP folder also includes its text-only version, along with PDFs for both an artistic "lush" version and a grayscale printer-friendly "lean" version. Free community copies are also available. 💚 I'd love to hear your thoughts about this! Leave a review and/or comment below, and/or tweet at me.
In order to download this time loop you must purchase it at or above the minimum price of $2.22 USD. You will get access to the following files:
Support this time loop at or above a special price point to receive something exclusive.
Times are tough. For marginalized people, times are EXTRA tough.
While the plain-text collection is free, I want to help where I can. If you're struggling, have one on the house. I want your joy more than your money. If these have run out, you can ask me for a free copy at email@example.com and I'll send one to you.
Take care, friend. ❤
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